Resource IDs for Level Graphics =============================== Values are given below as they appear in big-endian LVL files. Resource IDs are strictly 4-bytes long but exit blocks use 6 bytes to represent which exit graphic is being specified in the levels. monk ---- 0000 03E9 purple monk I'm not sure if there are separate resources for the blue and black monks or if a different code is used if the monk starts off facing a different direction, but this is the only ID that I have seen in levels. exits ----- 0000 2EE0 0002 Mona exit 0000 2EE0 0003 Wacky exit 0000 2EE0 0004 Industry exit 0000 2EE0 0006 Jungle exit 0000 2EE0 0007 Builder exit 0000 2EE0 0008 Gear exit 0000 2EE0 000B Credits exit Builder ------- 0000 1388 solid brown block 0000 1389 solid blue block 0000 138A solid block with blue-checkered top 0000 138B solid block with brown-checkered top 0000 138C solid "brick pattern" with blue top 0000 138D solid "brick pattern" with red top Jungle ------ 0000 07DE flat stone tile 0000 07DF flat stone with vegatation #1 0000 07E0 flat stone with vegatation #2 Mona ---- 0000 0439 flat stone tile Gear ---- 0000 03E8 wood frame #1 0000 03E9 wood frame #2 0000 03EE wood box - dark 0000 03EF wood box - light 0000 03F0 wood box with bolts 0000 03F1 wood box with torch holes 0000 041F blue "glass" tile with support 0000 0420 blue "glass" tile Wacky ----- 0000 0BFE orange slice with mist 0000 0BFF lemon slice with mist 0000 0C00 lime slice with mist 0000 0C01 lime slice 0000 0C02 lemon slice 0000 0C03 orange slice overlays -------- 0000 1771 undiggable cap (builder world?) 0000 283E left-side red ladder 0000 296A right-side red ladder 0000 2A30 left-side lever 2 0000 2A32 left-side lever 0000 2A44 left-side switch 2 0000 2A46 left-side switch 0000 2A80 plate trigger other ----- 0000 29E0 invisible volume 0000 2A6C "x-axis-oriented" trip wire 0000 2A76 "y-axis-oriented" trip wire backgrounds ----------- 0000 2AF8 blue-green haze 0000 2AF9 purple-green haze 0000 2AFA purple haze 0000 2AFB yellowish haze 0000 2AFC blue-green-brown haze 0000 2AFD red-green-brown haze 0000 2AFE blue sky with clouds 0000 2AFF sunset clouds 0000 2B00 dark smog 0000 2B01 light smog 0000 2B02 green-purple nebula & stars 0000 2B03 blue-purple nebula & stars 0000 2B04 electric blue mist 0000 2B05 yellow-green forest 0000 2B06 green forest 0000 2B07 blue-green forest 0000 2B08 lighter bubbles 0000 2B09 darker bubbles 0000 2B0A brown machines 0000 2B0B blue-green machines 0000 2B0C solid black 0000 2B0D industrial wall with arrows 0000 2B0E industrial wall with hazards 0000 2B0F stars 0000 2B3E (1werdna) "goofy" face 0000 2B3F (2werdna) "goofy" face inverted 0000 2B40 (3werdna) "goofy" face stylized 0000 2B41 (knuckleheads) 3 developers around computer 0000 2B48 thumbnail of blue-green haze